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A floating exchange rate can be classified as free floating if intervention occurs only exceptionally, aims to address disorderly market conditions, and if the authorities have provided information or data confirming that intervention has been limited to at most three instances in the previous six months, each lasting no more than three business days. If the information or data required are not available to the IMF staf/ the arrangement will be classified as floating.
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The definition allows for 3 instances of intervention, each lasting no more than 3 business days. Normally, disorderly market conditions last for only 1 or 2 days. 介入は3回まで認められて、それぞれの期間は3営業日以内。秩序の無い市場は1-2日しか続きません 的な事書いてあります。
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$PLTR | Palantir Q1'24 Earnings Highlights: 🔹 Revenue: $634M (Est. $615.8M) 🟢; UP +21% YoY 🔹 Adj EPS: $0.08 (Est. $0.08) 🟡 🔹 Adj Operating Profit: $226.5M (Est. $198.2M) 🟢; UP +81% YoY Raised FY'24 Outlook: 🔹 Revenue: $2.68B-$2.69B (Previous $2.65B-$2.67B, Est. $2.68B) 🟢 🔹 Adj Operating Profit: $868M-$880M (Previous $834M-$850M, Est. $846.6M) 🟢 🔹 Adjusted Free Cash Flow: Maintains $800M-$1B Q2 Guidance: 🔹 Revenue: $649M-$653M (Est. $641.2M) 🟢 🔹 Adj Operating Profit: $209M-$213M (Est. $198.6M) 🟢 Q1 Segment Performance: 🔸 US Commercial Revenue: $150M; UP +40% YoY 🔸 Commercial Revenue: $299M; UP +27% YoY 🔸 Government Revenue: $335M; UP +16% YoY 🔸 US Government Revenue: $257M; UP +12% YoY Key Metrics and Other Information: 🔹 Adjusted EBITDA: $234.9M; Margin 37% 🔹 Cash from Operations: $129.6M; Margin 20% 🔹 Adjusted Free Cash Flow: $148.6M; Margin 23% 🔹 Customer Count: Grew 42% YoY 🔹 Operating Profit: $80.9M vs. $4.12M YoY 🟢 Strategic and Operational Highlights: 🔸 Conducted 660 boot camps, closed 87 deals worth $1M+ each. 🔸 US Commercial customer count in the segment increased by 69% YoY. 🔸 Raised US commercial revenue forecast to above $661M. CEO and Executive Commentary: 🔸 "AIP is driving a huge part of both our new customers and growth within existing customers and its having a huge impact on our business," - Chief Revenue Officer Ryan Taylor. 🔸 Continued focus on reducing reliance on government spending, with robust growth in the commercial sector.
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Each person has their own opinions, so I respect yours too. But I consider it otherwise.
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今年のな 12月からな 茂原でeLEAPの量産に入るらしいけどな その前にな 10月末に蕪湖市との本契約の発表やな 駄目なら茂原に量産ラインを増設するんかな その方が ええような気もするけどな 知らんけど Japan Display to debut alternative eLEAP OLED displays later this year HDTVtest By Mike Wheatley - 23 April 2024 Japan Display has revealed that its much-vaunted eLEAP OLED technology is ready for mass production, and it will launch its first displays ahead of schedule. It’s aiming to deliver its first products by the end of the year, targeting laptops, smartphones and wearable devices initially. The eLEAP OLED technology is an alternative to regular RGB OLED, LG Display’s WRGB OLED and Samsung Display’s QD-OLED, and it has been created by Japan Display, which is a joint venture between Sony, Toshiba and Hitachi’s display panel-making business. The company first revealed eLEAP OLED back in May 2022, making some impressive claims such as its ability to deliver twice the peak brightness of other OLED variants, twice the efficiency and three-times longer lifespans. The key advantage of Japan Display’s eLEAP is its larger aperture ratio, which refers to how much of the space in each OLED pixel can be used to generate light. The larger the space devoted to producing light, the brighter the pixel will be. With conventional OLED displays, the aperture ratio is a mere 28%, but with eLEAP, Japan Display says it has expanded this to 60%. It's not clear how eLEAP stacks up to the most recent generation of OLED displays, however. The term eLEAP is an abbreviation of the tongue twisting technical verbiage “Environment positive, Lithography with maskless deposition, Extreme long life, low power, and high luminance, Any shape Patterning”. It’s the first OLED display that uses photolithography techniques for maskless deposition, which also contributes to the higher brightness and longer lifespan. The company promised to commence mass production of eLEAP displays in 2025, but today’s announcement indicates that it is well ahead of that original schedule. In a statement, Japan Display explained that it first began test production in October 2023 and is now ramping up for eLEAP mass production at its G6 fab in Mobara, Japan, by December 2024. “The production ramp is well ahead of plan: eight months ahead of launch, JDI has already achieved a production yield of over 60%, underscoring that JDI has successfully overcome the key technical hurdles for launch,” the company stated proudly. “JDI will supply eLEAP for use in a wide array of end-use applications, including smartwatches & wearables, smartphones, notebook PCs, and automotive displays.” The G6 fab in Japan is one of a couple that will ultimately start mass producing eLEAP OLED displays. Last year, Japan Display announced it had formed a strategic alliance with a Chinese display maker called HKC, in order to construct what it says would be “world-class eLeap fabs” in China. FlatPanels HD says HKC has since abandoned the project, but Japan Display plans to press on with what will be an 8.7 Generation plant when it comes online. The facility won’t be ready until 2027 at the earliest, but when it is up and running it will allow the company to manufacture much larger eLEAP OLED panels for TVs. Japan Display said one of its first eLEAP products will be a 14-inch display intended for laptops. It will be based on a “single-stack structure” and be able to hit a peak brightness of 1,600 nits. When using a tandem structure, eLEAP can achieve even higher brightness levels that exceed 3,000 nits, the company said. Japan Display has not yet announced any partnerships, so we will have to wait and see which brands choose to adopt the technology.
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通りすがりなので最終判断はご自分で Matterport stockholders will receive $2.75 in cash and $2.75 in shares of CoStar Group common stock for each share of Matterport common stoc 上記に書いてあるとおりなので、あなたの場合だと 2200x2.75$を現金で受け取り、 2200x2.75$分のCSGP株を受け取りという意味かと
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Multi Universe Central (MUC) is a project to build an infinite universe and an eco that supports it, focusing on Original PFP projects and GameFI Alliances. The project will showcase original contents and values through blockchain technology, connect decentralized IPs, and expand the universe of each IP.
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'Moody's reduced its outlook for three publicly traded BDCs, with a combined total of more than $20 billion in assets after each increased the number of loans on non-accrual status.' https://bloomberg.com/news/articles/2024-04-18/three-private-credit-funds-get-moody-s-warning-on-problem-loans https://x.com/jessefelder/status/1781336931403743369
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Each bounce is getting weaker and weaker. Liquidity is drying up. 跳ね返りはますます弱くなっている。流動性は枯渇しつつある
LukeFZ 0.10.3 F…
2024/05/12 11:13
LukeFZ 0.10.3 FSR2FSR3.asi は 12,838KB 0.10.3:changelog.txt - Make Resolution and Sharpness overrides also apply to `use_game_upscaling` and `replace_dlss_fg`. Now these settings will also work with DLSS and XeSS in these modes. As XeSS does not come with a normal sharpening pass, this is implemented using a custom CAS pass after upscaling is performed. - Added a log message stating if and which functions a game calls that may allow for the use of resolution overrides. Only really applies to FSR/XeSS, as most/all games using DLSS support resolution overrides - Blacklist reactive mask in Horizon: Zero Dawn Improves image quality when using any mode that upscales using FSR. - Added a `default-fsr2fsr3.config.toml` to the common files which has explanations for each config setting. - Added a `disable_console` config setting that disables the console on startup. This is only meant for handheld users, as it makes checking the log at runtime more difficult.